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Since: Sep 14, 2007 Posts: 1
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(Msg. 1) Posted: Fri Sep 14, 2007 8:00 am
Post subject: OK, HERE's one for Ya's..... Getting Rudder Pedals to work in XP... Archived from groups: microsoft>public>windowsxp>games (more info?)
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Hello, ALL!!!!
JUST because I am a hardhead, AND a cheapskate, AND I'm an
Engineer who loves a good challenge, I am determined to get
my Logitech Wingman Interceptor Joystick AND my CH Rudder
Pedals working under WinXP SP2..
These use the SoundBlaster Live! card that was in there
before I finally left Win98SE, which I LOVED because ALL of
my hardware worked with it...
The joystick is seen, no problem, it is detected under
logitech digital devices (auto-detect) but, even if I select
enable rudder pedals, the pedals don't get detected...
Now, I am CERTAIN that there are many out there smarter than
I, who think it's a matter of PRINCIPLE that MS NOT be able
to dictate to us customers what hardware we can use with
what O/S... And, since the hardware was seen under win98SE,
and XP is SUPPOSED to be SO much BETTER, then why was
support for Gameports and Dual Devices removed?
IF I had the money to upgrade my hardware, I wouldn't be
writing this, but truly, it is more than about the money,
all my hardware still works perfectly, so why should I TRASH it?
I have tried a couple of suggested fixes I've seen around
the 'Net, to no avail, now, this seems more like an XP
problem than a DirectX problem, since both devices were seen
before the upgrade, maybe it's just a matter of installing
another HID connector in the software?
It would seem I could add a second device to be seen on the
other internal port on the gameport, and see it as only one
axis, like it was in Win98SE, or is my thinking flawed?
I don't mind rooting around in the registry at all, I am
just not sure exactly where I should start looking, and what
i should be looking for or adding to...
If someone finds a cure for this, I know several thousand
people who would spread their name all over the WORLD for it!
The bunch of us really want to keep our current hardware...
Thanks in Advance!!!
Jeff S. |
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External

Since: Jun 03, 2007 Posts: 54
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(Msg. 2) Posted: Fri Sep 14, 2007 2:02 pm
Post subject: Re: OK, HERE's one for Ya's..... Getting Rudder Pedals to work in [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Jeff Satin wrote:
> Hello, ALL!!!!
> JUST because I am a hardhead, AND a cheapskate, AND I'm an Engineer who
> loves a good challenge, I am determined to get my Logitech Wingman
> Interceptor Joystick AND my CH Rudder Pedals working under WinXP SP2..
> These use the SoundBlaster Live! card that was in there before I finally
> left Win98SE, which I LOVED because ALL of my hardware worked with it...
> The joystick is seen, no problem, it is detected under logitech digital
> devices (auto-detect) but, even if I select enable rudder pedals, the
> pedals don't get detected...
>
> Now, I am CERTAIN that there are many out there smarter than I, who
> think it's a matter of PRINCIPLE that MS NOT be able to dictate to us
> customers what hardware we can use with what O/S... And, since the
> hardware was seen under win98SE,
> and XP is SUPPOSED to be SO much BETTER, then why was support for
> Gameports and Dual Devices removed?
>
> IF I had the money to upgrade my hardware, I wouldn't be writing this,
> but truly, it is more than about the money, all my hardware still works
> perfectly, so why should I TRASH it?
> I have tried a couple of suggested fixes I've seen around the 'Net, to
> no avail, now, this seems more like an XP problem than a DirectX
> problem, since both devices were seen before the upgrade, maybe it's
> just a matter of installing another HID connector in the software?
> It would seem I could add a second device to be seen on the other
> internal port on the gameport, and see it as only one axis, like it was
> in Win98SE, or is my thinking flawed?
> I don't mind rooting around in the registry at all, I am just not sure
> exactly where I should start looking, and what i should be looking for
> or adding to...
>
> If someone finds a cure for this, I know several thousand people who
> would spread their name all over the WORLD for it!
>
> The bunch of us really want to keep our current hardware...
>
> Thanks in Advance!!!
>
> Jeff S.
It's not due to a lack of windows XP SP2 being able to handle devices
attached to a game port equipped sound card.
I presently use a Wingman Force joystick (the older large and heavy
force feedback unit) attached to USB 2 ports through a USB 1.1 hub (I
haven't replaced the hub with a 2.0 one) for aileron and elevator
control in Microsoft Flight Simulator. For rudder I use a game port
Thrustmaster RCS (Rudder Control System) with a CH yoke plugged into the
rudder's Y connector. The includes rudder box is checked in the Windows
control panel set up for the game port YOKE. ONLY the rudder axis is
assigned in the simulator for the yoke with rudder controller. The
OS/DirectX won't recognize the rudder pedals unless there IS a yoke or
joystick to supply input on the primary yoke's x and y axis. Of course
the game port must be added in the "Add or Remove Hardware" wizard
before attempting to add the game port controller.
In the past I was able to use a game port Suncom dual throttle with an
ordinary USB adapter at the same time as the rudder pedals. The
simultaneous use of the pedals and both side of the dual throttle would
normally be a problem because one throttle uses the same game port axis
as the rudder pedals, but attaching the throttles through the adapter
allowed the throttles, along with the Suncom joystick, to be a
completely separate USB controller. I only stopped using the Suncom
throttles because I was having to disassemble them to clean the
potentiometers so often. Note that the Suncom equipment had analog axis.
The "digital" game port controllers, including force feedback units, are
MIDI devices and MIDI devices aren't recognized by many USB adapters. |
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