In article
<reinder-0CEEFD.20555327072009 RemoveThis @fl-69-69-134-194.sta.embarqhsd.net>Reind
er Verlinde <reinder RemoveThis @verlinde.invalid> wrote:
> Start by reading
>
> http://developer.apple.com/documentation/Porting/Conceptual/win32porti
> ng /win32porting.html
>
> , and come back with detailed questions afterwards.
> When encountering the phrase "Wherever possible, it is recommended
> that you develop applications using the Cocoa environment" in that
> document, pretend that it is set in bold, 24 points or greater.
This is great advice, but I want to add a step before it: the Mac
software market is completely different to the Windows market. Just
because an application is useful on a Windows computer, don't assume
it's needed, orthat it doesn't already exist, for the Mac.
Before beginning your port, check to see that you application makes
sense on the Mac (many don't), that the functionality of your
application isn't already part of the stuff you get free with a
Macintosh or available for free from an existing application. Find
someone with a fairly new Mac and take a look at it, then spend a
couple of hours with Google looking for a Mac application that does
what yours does. Then find a Mac expert and askthem how they'd do
what your application does.
if you want to learn to program the Mac as a hobby, that's wonderful
and we welcome you. If you need to use your skills to make money, do
your market research first.
--
I'm using an evaluation license of nemo since 210 days.
You should really try it!
http://www.malcom-mac.com/nemo